Keys: 1–4 pick · Enter lock in / continue / skip · M sound · F full screen
Business Law Adventure
Chapter 26 · Transferability and Holder in Due Course · 15 client scenarios
Uses the 15 approved Chapter 26 questions. Seven recorded voices are included and work offline: Jenny reads; Eric, Sonia, Ryan, and Guy advise; Ava and Andrew explain. Wrong adviser suggestions are corrected after you lock in an answer.
How to play
A client's problem goes up on the whiteboard, and the narrator reads it aloud.
Your four advisers each pitch an answer. Some of them are wrong.
The game pauses so the class can decide. Click an answer, then press Lock In to reveal it. Streaks of correct answers earn bonus points.
Ask the Room removes two wrong answers. You can use it once per game.
How to play
Each scenario
Listen to the question and all four advisers. Press Space or Skip to jump straight to answering.
The game pauses and waits as long as you need. Click an answer on the whiteboard or in the answer panel, or press 1–4. You can change it until you press Lock In (or Enter).
Read the explanation, then continue to the next client.
Scoring
Correct answer: 100 points.
Streak bonus: +20 for each correct answer in a row after the first, up to +80.